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https://w.atwiki.jp/wiki8_hihi/pages/5.html
ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます ■ 新しいページを作りたい!! ページの下や上に「新規作成」というリンクがあるので、それをクリックしてください。 ■ 表示しているページを編集したい! ページ上の「このページを編集」というリンクや、ページ下の「編集」というリンクを押してください。 ■ ブログサイトの更新情報を自動的に載せたい!! お気に入りのブログのRSSを使っていつでも新しい情報を表示できます。詳しくはこちらをどうぞ。 ■ ニュースサイトの更新情報を自動的に載せたい!! RSSを使うと簡単に情報通になれます、詳しくはこちらをどうぞ。 ■ その他にもいろいろな機能満載!! 詳しくは、FAQ・初心者講座@wikiをみてね☆ 分からないことは? @wikiの詳しい使い方はヘルプ・FAQ・初心者講座@wikiをごらんください。メールでのお問い合わせも受け付けております。 ユーザ同士のコミュニケーションにはたすけあい掲示板をご利用ください
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@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください @wiki助け合いコミュニティの掲示板スレッド一覧 #atfb_bbs_list その他お勧めサービスについて 大容量1G、PHP/CGI、MySQL、FTPが使える無料ホームページは@PAGES 無料ブログ作成は@WORDをご利用ください 2ch型の無料掲示板は@chsをご利用ください フォーラム型の無料掲示板は@bbをご利用ください お絵かき掲示板は@paintをご利用ください その他の無料掲示板は@bbsをご利用ください 無料ソーシャルプロフィールサービス @flabo(アットフラボ) おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 まとめサイト作成支援ツール バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、メールでお問い合わせください。
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ゲーム名 真・三國無双 MULTI RAID Special (→ソフトウェアカタログ) 対応フォーマット PS3 CERO B (12才以上対象) ジャンル アクション プレイヤー人数 1人 オンライン 1-4人 販売価格等 2,000円 (BD版 7,140円) 容量 ダウンロード容量 7578MB セーブデータ必要容量 381KB以上 配信開始日 2013/4/11 体験版 備考/PSN等 トロフィー機能, ボイスチャット対応 対応周辺機器 振動機能, ヘッドセット対応 映像出力 NTSC, 480p, 720p 音声出力 Linear PCM 2ch, Dolby Digital 5.1ch 販売元 コーエーテクモゲームス 開発元 ω-force まとめサイト 関連スレor板 追加コンテンツ カテゴリ コンテンツ名 販売価格 容量 配信日 追加内容/備考 ミッション 『真・三國無双 MULTI RAID Special』追加コンテンツ第4弾 無料 107KB 2009/11/26
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Generally Wiki ようこそ。 Generallyトラックなどを投稿できます。 いろいろと。 コンテンツ GeneRallyのページ メニュー
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2010/11/28 04 32/ edit this_page tags (@wiki) @wiki @wiki 基本的な設定 プラグイン一覧 アットウィキモードでの編集例 よくある質問 @wiki 助け合いコミュニティ page top/ edit this page 自分のページ ページ一覧 page top/ edit this page 2010/11/28 04 32/ edit this_page tags (@wiki) © Saicron
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このwikiはVespa.Incが提供するゲーム「King s Raid」のプレイヤーが集うギルド【蒼水無月】のwikiです。 【キンスレ公式】:https //kings-raid.com/ 【Plug】:https //www.plug.game/kingsraid/1031511#/ ギルドからのお知らせ ※当wikiはギルドメンバー間の情報交換を目的としています。攻略情報も掲載されるかもしれませんが、内容については一切の責任を負いかねます。 ※文章の著作権は当wikiにあります。内容の複写、転載を禁じます。 ※当wikiで使用している画像、情報等の権利は、Vespa.Incに帰属します。
https://w.atwiki.jp/odunull/pages/29.html
独立"統一"について色々。 【基本】 基本係数:100-(治安/10+守備武将*15)=独立確率 独立1回につき治安10~70減少 但:調査はSFO1期の計算 手順 ①対象国の物資・軍職on時間の調査を行う ②対象国の敵対国に外交を根回し ③独立可能性計算・徴兵種別・当該グループ割振(独立決行G・徴兵済登用待)指示 ④独立 注意 スパイ可能性に注意。 対象箇所の治安減らしは可能なら実行しないほうがよい。 独立箇所への移動は輸送等を装った先行を組むこと 独立成功時はかなり慌しいので優先登用順をきめて置くこと 【戦術案】 少人数の独立の場合 【基本】 後方拠点で独立可能な時間帯(たいてい明方)に3回くらいの見込みで行う 最終がヌルヌルになってるとき以外あまり (結果) 名前 コメント 大規模独立の場合 【基本】 前線から離れた守備0拠点の横を狙い、守備要因1・攻城MAXを優先的に狙い拠点を攻城で2T以内に落とす 政治:独立実行・独立後は登用オンリ・下野仕官(だいたい解雇されるのでスムーズに士官できる)・兵輸送を装ってMAX徴兵 知官:セイランMAXで拠点侵攻→その後ガンガン周辺荒らし 武官:固いのMAX優先 統率:騎兵MAX優先で守備警戒オール 但、知官が少ない場合は統率 武官の順で攻城優先徴兵 武官・統率とも拠点制圧後は守備優先後12T後には周辺の守備要綱地に進軍予定 (結果) 名前 コメント HOT戦略wiki
https://w.atwiki.jp/gtav/pages/882.html
逃走車両 - FIB襲撃作戦(Getaway Vehicle - The Bureau Raid) 逃走車両 - FIB襲撃作戦(Getaway Vehicle - The Bureau Raid)概要 ミッション攻略 ゴールドメダル取得条件 余談 動画 概要 FIB襲撃作戦、消防隊員プラン限定準備ミッション。 逃走車両をみつけ、任意の場所に置く。 ミッション攻略 4人乗れれば、なんでもよい。車両を用意し、FIBビルから離れた場所に置き、レスターに電話する。 ゴールドメダル取得条件 ▲▲▲▲●●●● ■■■■■■■■ ▲▲▲▲●●●● ■■■■■■■■ ▲▲▲▲●●●● ■■■■■■■■ 余談 FIBから消防車で逃走したあと、逃走車輌に乗り替え、レスターの自宅向かうための車輌。FIB襲撃のため縫製工場を処分するので、工場ではなくレスターの自宅が目的地となるため、FIBビルからレスター自宅の間に置くとよい。 動画
https://w.atwiki.jp/thunderstone/pages/26.html
Cardlist-Dragonspire HERO Card Name Number Class Cost LV STR Gold Light XP VP Text BELZUR CURATE 6 CLERIC 5 1 4 2 MAGIC ATTACK+1DUNGEON Draw 1 card.VILLAGE Destroy 1 Disease to gain 2 gold. BELZUR BISHOP 4 CLERIC 8 2 5 3 MAGIC ATTACK+2If an opponent's effect would target you, reveal this Hero and the effect targets the active player instead.DUNGEON Draw 1 card. BELZUR CARDINAL 2 CLERIC 11 3 5 2 MAGIC ATTACK+3DUNGEON Draw 1card.VILLAGE/DUNGEON Destroy a Disease to draw 3 cards. CABAL ASTROLOGER 6 WIZARD 7 1 3 2 MAGIC ATTACK+1Additional MAGIC ATTACK +1 for each Spell you play. CABAL SAGE 4 WIZARD 10 2 3 3 MAGIC ATTACK+2Additional MAGIC ATTACK +2 for each Spell you play. CABAL MASTER 2 WIZARD 13 3 4 2 MAGIC ATTACK+3Additional MAGIC ATTACK +3 for each Spell you play.Spoils Buy a Spell. CHULIAN RAT 6 THIEF 5 1 4 1 1 2 ATTACK+1 CHULIAN SCAVENGER 4 THIEF 8 2 4 1 2 3 ATTACK+2DUNGEON Each other player discards a Weapon or reveals a hand containing none. CHULIAN LOOTER 2 THIEF 11 3 5 2 2 2 ATTACK+3DUNGEON Each other player discards a Weapon or reveals a hand containing none. Additional ATTACK+1 for each Weapon Discarded in this manner. EVOKER ADEPT 6 ARCHER・WIZARD 6 1 4 * 2 ATTACK+2 against Rank 2 or higher.LIGHT +1 if you have a Light Item. EVOKER SCORCHER 4 ARCHER・WIZARD 9 2 5 * 3 ATTACK+3 against Rank 2 or higher.DUNGEON Destroy 1 XP for MAGIC ATTACK +2 and LIGHT +2. EVOKER PYROCLAST 2 ARCHER・WIZARD 11 3 6 * 2 ATTACK+4 against Rank 2 or higher.DUNGEON Destroy 1 XP for MAGIC ATTACK +4 and LIGHT +3. FLAME WATCH 6 FIGHTER・WIZARD 6 1 5 1 2 ATTACK+2 FLAME GUARD 4 FIGHTER・WIZARD 9 2 5 1 3 ATTACK+3Additional MAGIC ATTACK +1 for each extra Light you have above penalties. FLAME HERO 2 FIGHTER・WIZARD 12 3 6 2 1 ATTACK+3Additional MAGIC ATTACK +2 for each extra Light you have above penalties.Spoils Buy a Light Item. GORINTH AMATEUR 6 WIZARD 5 1 3 2 MAGIC ATTACK+2 GORINTH HOARDER 4 WIZARD 8 2 4 3 MAGIC ATTACK+3DUNGEON Destroy 1 card to gain MAGIC ATTACK equal to its Gold Value. GORINTH MISER 2 WIZARD 11 3 5 1 2 MAGIC ATTACK+1 for each card with a Gold Value that you reveal(including Miser).DUNGEON Destroy 1 card without a Gold Value to draw 2 cards. HALF ORC RAIDER 6 FIGHTER・THIEF 7 1 4 1 2 ATTACK+2 HALF ORC MARAUDER 4 FIGHTER・THIEF 10 2 5 1 3 ATTACK+2DUNGEON Destroy a Food to gain ATTACK+2, and to force each other player to discard 1 card. HALF ORC DERVISH 2 FIGHTER・THIEF 13 3 6 2 3 ATTACK+3DUNGEON Destroy an Item to gain ATTACK+2, and to force each other player to discard 1 card.DUNGEON Discard a card for an additional ATTACK+2. PHALANX FOOTMAN 12 FIGHTER 5 1 5 5 ATTACK+2Additional ATTACK+1 and STRENGTH +1 for each other Phalanx you reveal. PHALANX OFFICER 3 FIGHTER 13 2 7 1 ATTACK+4VILLAGE/DUNGEON Draw 1 card for each other Phalanx you reveal. STONEGUARD BRUTE 6 FIGHTER 8 1 6 2 ATTACK+3Additional ATTACK+2 if equipped. STONEGUARD BRUISER 4 FIGHTER 11 2 7 3 ATTACK+4Additional ATTACK+3 if equipped.Additional ATTACK+1 per Mercenary you reveal. STONEGUARD TANKER 2 FIGHTER 13 3 8 2 ATTACK+6Additional ATTACK+4 if equipped.Additional ATTACK+1 per Mercenary you reveal.Spoils Set aside any revealed Mercenaries add them to your new hand after you refill. TERAKIAN DEFENDER 6 FIGHTER・CLERIC 6 1 3 2 ATTACK+2VILLAGE/DUNGEON Discard a Disease to draw 1 card. TERAKIAN PEER 4 FIGHTER・CLERIC 9 2 4 3 ATTACK+3DUNGEON Discard a Disease to draw 1 card and gain an additional ATTACK+1. TERAKIAN TEMPLAR 2 FIGHTER・CLERIC 13 3 5 1 2 ATTACK+4DUNGEON Discard a Disease or Villager to draw 2 cards and gain an additional ATTACK+2.SPOILS Buy a Villager. VETERAN WARRIOR 8 FIGHTER 8 1 6 2 ATTACK+3 VETERAN BERSERKER 5 FIGHTER 11 2 7 3 ATTACK+4DUNGEON Destroy a Hero for an additional ATTACK+2. VETERAN REAVER 3 FIGHTER 13 3 8 5 2 ATTACK+5DUNGEON Destroy a Hero for an additional ATTACK+4.SPOILS Gain 1 XP. VETERAN WARMONGER 2 FIGHTER 18 4 10 4 ATTACK+6Additional ATTACK +10 if you reveal only Level 3 or higher Heroes.SPOILS Gain 2 XP. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text BLUEFIRE STAFF 8 WEAPON・BLUNT・MAGIC 3 2 0 MAGIC ATTACK+1DUNGEON If Bluefire Staff is equipped to a Cleric or Wizard, you may reuse a Spell card you have already used this turn. If you do, Destroy that Spell at the end of the turn. BURNT OFFERING 8 SPELL 7 VILLAGE/DUNGEON Destroy 1 card. At the end of the turn, draw 1 additional card when you refill your hand. CHIEFTAIN S DRUM 8 ITEM・MAGIC 3 2 VILLAGE/DUNGEON Name Hero, Village, or Monster and discard the top card of your deck. If you named the card's type correctly, draw 2 cards. FROST BOLT 8 SPELL 7 MAGIC ATTACK+3 FROST GIANT AXE 8 WEAPON・EDGED 8 3 6 ATTACK+4DUNGEON If you have no Heroes with Strength 6 or more, draw a card. If it is a Hero, that Hero gains STRENGTH +3. (This ability can be used while this card is not equipped.) GUARDIAN BLADE 8 WEAPON・EDGED 5 2 5 ATTACK+3If the equipped Hero would be destroyed, discard the Hero instead. GUIDE 8 VILLAGER・MERCENARY 4 2 2 VILLAGE You may buy an additional card. POLYMORPH 8 SPELL 3 DUNGEON Look at the top card of the Dungeon Deck. If it is a Monster, you may replace any Monster in the Hall with it. Place the replaced Monster on top of the Dungeon Deck. Draw a card. QUARTERMASTER 8 VILLAGER・MERCENARY 4 1 DUNGEON Draw 3 cards. Discard any that match cards already in your hand.VILLAGE Discard any number of Heroes. Draw 1 card for each Hero discarded. RECURVE BOW 8 WEAPON・BOW 6 3 5 ATTACK+2 against Rank 2 or higher.Additional ATTACK +1 against Rank 2 or higher for each Level of this Hero. SCOUT 8 VILLAGER・MERCENARY 3 VILLAGE Draw 3 cards. Place 3 cards on top of your deck in any order.DUNGEON Look at the top 3 cards of the Dungeon Deck and return them in any order. SILVERSTORM 8 SPELL 5 MAGIC ATTACK+1 for each 2 gold you reveal (round down). SKULLBREAKER 8 WEAPON・BLUNT 4 2 3 ATTACK+2DUNGEON If you defeat a Monster this turn, put this card on top of your deck. SOUL GEM 8 ITEM・LIGHT 5 2 * 1 DUNGEON LIGHT +1 for each Level of your highest Level Hero. SPOILED FOOD 8 ITEM・FOOD 2 1 DUNGEON Each Hero gains ATTACK+1 and STRENGTH +3. Destroy one attacking Hero at end of battle. THUNDER RING 8 ITEM・LIGHT・MAGIC 3 1 1 DUNGEON Draw 1card. Reveal and discard the top card of any opponent's deck. If the discarded card is a Hero, gain MAGIC ATTACK +2. TORYN GAUNTLET 8 WEAPON・MAGIC 5 3 2 MAGIC ATTACK +2STRENGTH +2The equipped Hero may equip an additional Weapon. TRADER 8 VILLAGER・MERCENARY 4 VILLAGE In addition to your buy, you may destroy 1 card to take any non-Hero card worth up to 2 cost more from village.DUNGEON Draw 1 card. If it is a Monster, draw another card. MONSTER Card Name Number Class Health Gold EXP VP Text STALKER 3 BANDIT・HUMANOID 4 2 1 2 Cannot be defeated unless 3 or more Heroes are present. HIGHWAYMAN 2 5 2 1 3 Cannot be defeated unless 3 or more Heroes are present.TROPHY Reveal to avoid a Trap. CUTTHROAT 2 6 2 2 5 Cannot be defeated unless 4 or more Heroes are present.TROPHY DUNGEON Draw a card. THUG 2 7 3 2 6 Cannot be defeated unless 4 or more Heroes are present. ASSASSIN 1 8 3 3 8 Cannot be defeated unless 5 or more Heroes are present.TROPHY ATTACK+2 HARPY 2 DARK ENCHANTED 4 2 1 1 BASILISK 2 5 2 1 3 BATTLE Destroy 1 Militia MANTICORE 2 6 2 1 3 BATTLE Destroy All Archers. MEDUSA 2 7 3 2 5 BATTLE Destroy 1 Hero without Edged Weapon before determining your total Attack Value. At the end of battle, destroy all remaining Heroes without Edged Weapon equipped. MINOTAUR 2 8 3 3 6 Magic Attack Only. EMBER 2 ELEMENTAL・FIRE 5 2 1 2 LIGHT +1TROPHY LIGHT +1 FLARE 2 6 2 1 3 GLOBAL LIGHT +1BATTLE Destroy one card.TROPHY LIGHT +1 BLAZE 2 7 2 2 5 GLOBAL LIGHT +2Cannot be defeated unless a Spell or Item is used.TROPHY DUNGEON Destroy 1 Disease from your hand.TROPHY LIGHT +2 CHOKING SMOKE 2 8 2 2 6 GLOBAL LIGHT -2BATTLE All players gain 1 Disease.TROPHY LIGHT -2 INFERNO 2 10 3 3 7 GLOBAL LIGHT +3Immune to Magic Attack.SPOILS Reveal the top 3 cards of each opponent's deck. Put all Monsters revealed this way worth 3 or fewer VP into the active player's discard pile.TROPHY LIGHT +3 FIRE GIANT 2 GIANT 5 2 1 2 BATTLE Destroy 1 Hero with the lowest Strength.TROPHY DUNGEON One Hero gains STRENGTH +3. MOUNTAIN GIANT 2 6 2 1 3 BATTLE Destroy 1 Hero with the lowest Strength. STONE GIANT 2 6 2 2 3 BATTLE Destroy 2 Heroes with Strength 4 or less. FROST GIANT 2 7 2 2 5 BATTLE Destroy 2 Heroes with Strength 5 or less. Destroy 1 Weapon with the lowest Weight. TITAN 2 9 2 3 6 BATTLE Destroy all but the 2 strongest Heroes. Destroy all but the heaviest Weapon. WATER WRATH 2 HYDRA・DRAGON 6 2 1 4 BATTLE Destroy 1 Weapon. FLAME RAGE 2 7 2 2 4 BATTLE Destroy the Village card with the highest Gold Value. WIND FURY 2 7 3 2 5 Double Health unless the active player reveals at least 5 gold.BREACH Remove 2 cards from the top of each village stack which has a top card with a Gold Value of 3 or greater. EARTH TEMPEST 2 8 3 3 6 Double Health unless the active player reveals at least 7 gold.BATTLE Gain 1 Disease. HYDRA 2 10 3 3 7 BREACH Each player discards cards from the top of their deck until a Hero is revealed, then destroys that Hero.BATTLE Each player reveals 2 Heroes or a hand with fewer. Each player destroys their revealed Hero with the highest Strength. STANDARD BEARER 2 ORC・HUMANOID 4 2 1 1 TROPHY ATTACK+1 against Humanoids. ORC BLADEMASTER 2 5 3 1 1 SHADOW KILLER 2 5 2 1 2 BATTLE Destroy 1 Mercenary. HALF OGRE 2 6 2 2 3 ORC WARLORD 2 8 2 2 5 Cannot be damaged by unequipped Heroes. GRAVE KNIGHT 3 UNDEAD・LICH 4 2 1 2 Immune to Magic Attack. TOMB HAUNT 2 5 2 1 3 Immune to Magic Attack.BATTLE Gain 1 Disease. DEATHBRINGER 2 6 2 2 4 Immune to Magic Attack.BATTLE Destroy 1 Spell. DESTINY 2 7 3 3 6 Immune to Magic Attack.BATTLE Destroy 1 Cleric or Wizard. LICH LORD 1 8 3 3 8 Immune to Magic Attack.BATTLE All Heroes suffer ATTACK -1 and STRENGTH -4. PLAGUE ZOMBIE 2 UNDEAD・PLAGUE 3 1 1 1 BATTLE Gain 1 Disease. RESTLESS CORPSE 2 4 1 1 2 BATTLE Gain 1 Disease. PLAGUEBEARER 3 5 1 2 3 GLOBAL Each player gains 1 Disease whenever another Monster is defeated.BATTLE Gain 1 Disease. HUNGRY DEAD 2 7 1 2 4 BATTLE Destroy 1 non-Disease card for each Disease you revealed. Gain 1 Disease. WALKING SCOURGE 1 9 1 3 6 BREACH All players gain 1 Disease.BATTLE Gain 2 Diseases. Each other player gains 1 Disease. GUARDIAN OF NIGHT 1 DOOMKNIGHT・GUARDIAN 12 2 3 5 GLOBAL Double the basic Light penalties for each Rank.BREACH Move to Rank 0. GUARDIAN OF TORMENT 1 GUARDIAN 14 1 3 6 GLOBAL Battle Effects for Monsters are repeated an additional time per battle while the Guardian is in Rank 0.BREACH Move to Rank 0. BASIC Card Name Number Class Cost LV STR Gold Light XP VP Text MILITIA 30 MILITIA 0 0 2 0 3 ATTACK+1 Card Name Number Class Cost Gold Weight Light VP Text DAGGER 10 WEAPON・EDGED 3 1 2 ATTACK+1 IRON RATIONS 10 ITEM・FOOD 2 2 DUNGEON One Hero gain Strength +2. TORCH 10 ITEM・LIGHT 3 2 1 TRAP Card Name Number Class Text DRAGON'S CLAWS 2 TRAP・DRACONIC Each player reveals a Thief or reveals their hand and destroys all Villager cards within it. DRAGON'S JAW 2 Each player, starting with the player to the active player's left, reveals a card from his deck. If it is a Weapon, destroy it. Continue until 3 Weapons have been destroyed. DRAGON'S TEETH 2 The active player must destroy his Hero with the lowest Strength. Each other player reveals and discards 3 cards from the top of his deck. Destroy all Heroes except those with the highest Strength values. DRAGON'S WORDS 2 If this Trap enters the Hall after a Monster has been defeated, Destroy the Monster card unless the active player reveals a Thief. Each other player reveals the top card of his deck and destroy any Monsters revealed. TREASURE Card Name Number Class Text EMERALD DRAGON 2 FIGURINE・TREASURE TREASUREWhen you defeat a Monster, you may place a card from your hand face down under this card and set them aside. The next time a player defeat a Monster worth 6VP or more, you must destroy this card and place the face down card in that player's discard pile. IVORY DRAGON 2 TREASUREVILLAGE Destroy this card and any number of cards from your hand. Gain 1 XP for each card destroyed in this manner. SAPPHIRE DRAGON 2 TREASUREWhen you defeat a Monster, you may set that Monster aside with this card. Return both cards to your deck at the end of the game. RUBY DRAGON 2 TREASUREDestroy this card at any time to prevent 1 Battle Effect from affecting you. SETTING Card Name Number Class Text BARROWSDALE 1 SETTING Monsters do not generate gold. DOOMGATE 1 Play with an additional Monster class. DRAGONSPIRE 1 Play with 4 Monster classes. The player going last divides the classes into groups of 2 and decides where to put Dungeon Feature. Shuffle 1 Thunderstone into bottom 5 cards of each Dungeon. The game ends when both Thunderstone are cleared. DREADWATCH 1 At the end of any battle, the active player gains a Disease. FEAYN SWAMP 1 There are no Light penalties. Whenever a player goes to the dungeon, that player must destroy a card at the end of battle. GRIMHOLD 1 At the end of any turn where a player does not go to the Dungeon, move the Rank 1 Monster to Rank 3, shifting the other Monsters forward. REGIAN COVE 1 All destroyed cards(other than Dungeon Deck cards) are returned to the Village instead. Heroes return to the stack in the appropriate spot. DISEASE Card Name Number Text DISEASE 24 ATTACK-1 THUNDERSTONE Card Name Number Class VP Text STONE OF SCORN 1 THUNDERSTONE 1 Worth an additional 4 Victory Points at the end of the game if each other player has more Monster cards than you do. STONE OF TERROR 1 0 Gain 2 Victory points for each other Thunderstone you have at the end of the game.DUNGEON Draw 2 cards.
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